![]() Part of the plot involves waiting for a chosen child/monster/thing to be born that will redeem the world/destroy it. The whole "warring magic schools summon an unborn moon creature is also the topic of Aleister Crowley's Moonchild.īeyond the game's plot, there's a lot of heavy-handed subtext involving parenthood. There's a lot of blatant Lovecraft at play here, but also a lot of modern alien conspiracy, choosing the tall, white other worldly beings over the more popular Greys. Gaining cosmic wisdom doesn't mean a whole lot if you're now a floppy squid or a guy with forty snakes coming out of his neck. I'm happy enough with them being (highlight to read spoiler) space aliens summoned by humans to gain enlightenment, but instead bring nothing but death in the form of evolution. This stuff's all laid out pretty clearly, and it's up to the player to think beyond the surface to try and make sense of who exactly caused the catastrophes that are happening and what the mysterious Great Ones really are. I sincerely hope a later patch adds items to make the lanterns function more like the old bonfires. While that seems like a lot of beef, nothing is so serious that it really hurts the game, outside of the load times being infuriating. It's a much worse, faster killing version of Toxic poisoning in the previous games.
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